Ok, I admit to never being a FATE fanboi before. So when +Bryan Meadows showed up to GenCon with the Fate Core rulebook I was a little "meh" about the whole thing. The first night +Alessandro Bertolucci, Bryan and I all got together and decided to make some characters. Good lord it was an exercise in mental gymnastics. It was late, we had all traveled a good distance and I think a lack of a clear cut focus doomed us from the get go.
+Matt Boersma, who always produces an excellent session. This served as a great intro to the game. The game was a scifi setting and served as a great introduction to the system.
Then Saturday morning we got to the con a little early and snagged a table at the food court and opted to get a little gaming in while we waited. We opted for a Star Wars game, using the excellent Encounter Cards from +Joe Wetzel's +Inkwell Ideas. These cards worked beautifully btw. One card for a map, one for an encounter seed and one for the monster. BOOM! Instant adventure.
We made characters quickly, maybe all of fifteen minutes. This paled in comparison to our character creation a few days earlier and really made me to start to like the system. Bryan ran through a quick fight to rescue a Hutt. Bryan did his best to kill Alex and I. It was a seriously tough fight but taught us much about Fate Point economics.
+Clark Valentine (one of the authors) happened to be running a session, luckily we got in. Again, as luck would have it, he was running a Star Wars session using FAE! He had pre-gens for us, but really they were nothing more than shells with just the Approaches filled in, the rest we filled in. This took maybe fifteen minutes, to include a short overview of the system from Clark. Here I started to notice something.
No system I have seen or tried has ever easily handled the Jedi. They have a tenancy to overpower and overshadow all the other characters in the game. Here though FAE handled them easily, allowing everyone to have a moment to shine and be useful in the game. The Aspect and Stunt mechanics handle the scale of power very well IMO and I was honestly a little surprised and impressed. So much so, I immediately purchased Clark's copy of FAE and had him sign it. :)
I was really enjoying the system. Having now seen it take on scifi and handle it very well I thought it really needed to be tested a little but decided I would would hold off on my judgement because I had enjoyed the games so much. Ideas were running through my brain, but I did not tell my friends as I am a notoriously fickle GM and switch systems on players like I switch underwear.
Later that evening we retired early to our hotel and opted to start a game. I think we all agreed on FAE without discussion. Bryan was looking tired and I was feeling a little frisky so I took the reins from him and started tossing out ideas. 1940s World War II spies against the Nazis seemed to stick pretty well.
Honestly, having not read the book, and only really playing two full games (our little one Saturday morning was short), I was a tad bit nervous heading into this game. ☠
[ to be continued... ]