tag:blogger.com,1999:blog-4862476909691512457.post2062875430816589377..comments2024-03-24T06:53:14.236-05:00Comments on msjx: OD&D, B/X, WhiteBox Alternative Magic SystemUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4862476909691512457.post-17545610943167214902016-02-11T07:28:36.037-06:002016-02-11T07:28:36.037-06:00I have a player that prefers a more freeform casti...I have a player that prefers a more freeform casting system, allowing him to do mundane magic more frequently over doing massive batshit crazy powerful once so this was kind of designed with him in mind. I also agree with him somewhat that MUs tend to be active, or have the ability to do things less often as the other classes. fighters can always attack, thieves are thieving, rangers are trackingmatthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-37280937645542175902016-02-11T07:23:38.967-06:002016-02-11T07:23:38.967-06:00I think most can be tweaked out using the system a...I think most can be tweaked out using the system above and a little freeforming by the player and GM. Detect magic type spell? Use the basic spell set up, extends out 30 yards. Teleport? How far do you want to go, just a single target? Fly? How long do you want to fly? With the basic guidelines above I think you can pull off most spells, and for me, if it works 90% of the time, I can wing it as amatthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-32422633636879859422016-02-11T05:50:25.949-06:002016-02-11T05:50:25.949-06:00Nice system, Matt. I've been using a saving th...Nice system, Matt. I've been using a saving throw mechanic for spellcasters in my LL game for a few years and it works quite well. However, in my version, the spell works like it always does unless a 1 is rolled. The saving throw is made in order to retain the spell and cast it again.<br /><br />I really do like the use of hp for spellcasting which I've seen used in a few house rules. I James V. Westhttps://www.blogger.com/profile/07941310158122225850noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-59245421878477543152016-02-11T03:21:45.731-06:002016-02-11T03:21:45.731-06:00What about utility magic?What about utility magic?Matthew Skailhttps://www.blogger.com/profile/15785505324237587580noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-51409817460037732012016-02-10T20:30:26.861-06:002016-02-10T20:30:26.861-06:00There would be no 'penalty' for the spell ...There would be no 'penalty' for the spell failing unless the caster tried to 'force it' and then it would be only as much as they wanted to push it. The way I see it, and I could be wrong, the caster can attempt to cast every round - just like a fighter swinging their sword - without penalty. Additionally, if they wanted to make a spell easier to cast, add in some components, or matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-41134676724974808172016-02-10T20:27:08.361-06:002016-02-10T20:27:08.361-06:00Hmmm, never read any Runequest, I will have to che...Hmmm, never read any Runequest, I will have to check it out, thanks!matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-25391981715803191072016-02-10T20:26:46.441-06:002016-02-10T20:26:46.441-06:00Cool, I look forward to seeing what you do with it...Cool, I look forward to seeing what you do with it. I remember reading the cantrip ideas. I think I am going to run with this and see how a little play testing goes.matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-44333316506382102292016-02-10T16:39:13.460-06:002016-02-10T16:39:13.460-06:00From 3rd edition onwards, Runequest's Sorcery ...From 3rd edition onwards, Runequest's Sorcery system has similar ladders of effect. They've done the play testing for you! Albeit on a different baseline. Rustyhttps://www.blogger.com/profile/17080459955926478720noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-55981346865394446872016-02-10T08:34:43.089-06:002016-02-10T08:34:43.089-06:00I kind of dig it. I've been turning over diffe...I kind of dig it. I've been turning over different alternatives to the Vancian system for my next Swords & Wizardry White Box campaign. I think I might use yours as a starting point. I like magic systems that have a little risk to them. I think a combination of this and JB's "Magical Skills" (http://bxblackrazor.blogspot.com/2016/02/magical-skills-cantrips.html) idea could DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-3229898982214854442016-02-10T07:52:41.392-06:002016-02-10T07:52:41.392-06:00Seems a little too difficult and risky to cast eve...Seems a little too difficult and risky to cast even the most basic of spells, with the added chance of a spell fizzling as you cast it and for the opponent to resist it.<br /><br />I would enjoy house ruling something like this for when the spell caster wants to try to 'force it' and use their magical energies to do something different than their spell list. I think the riskiness and AnarchyDicehttps://www.blogger.com/profile/00098113863647319878noreply@blogger.com