tag:blogger.com,1999:blog-4862476909691512457.post662173055570368298..comments2024-03-28T18:41:08.828-05:00Comments on msjx: iso ongelmaniUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4862476909691512457.post-37081627400440192062020-09-30T13:34:02.109-05:002020-09-30T13:34:02.109-05:00I struggled with this as a DM. However I think it...I struggled with this as a DM. However I think it is necessary otherwise the players are going to feel like they're just fighting a random number generator. The ultimate goal of both the DM and the players is to tell a story. The best stories are coherent and have some underlying logic.Leohttps://www.blogger.com/profile/03312032964932128837noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-68284160682512648592020-09-30T08:56:33.607-05:002020-09-30T08:56:33.607-05:00Yeah, I seriously struggle with it. The follow up ...Yeah, I seriously struggle with it. The follow up struggle is:<br /><br />Ok, so the party is battling ten orcs in room 17, but literally next door is a group of 3 ogres. Why don't they storm and and fight the party too? Are there sound barriers between rooms? The dungeon doors have sound proofing? The ogres are deaf? WHY?!?!?!matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-49317290643012731222020-09-30T07:35:22.289-05:002020-09-30T07:35:22.289-05:00Hahaha. I think the trying to make a dungeon coher...Hahaha. I think the trying to make a dungeon coherent comes from gygax honestly. Why is this there? Why are these two monsters here? What is there realtionship? Etc. Mega dungeon time! shanepatrickwardhttps://www.blogger.com/profile/09779728578574223142noreply@blogger.com