Tuesday, May 24, 2022

Wyrdwood Adventures, ep11

 

The following is a solo adventure I am running using White Box FMAG, the Perilous Wilds, Freebooters on the Frontier and Into the Wyrd and Wild. I use my own oracle and a handful of tables from PW and FotF to generate almost everything on the fly. I have written this out in a sort of journal style mostly because I enjoy writing. Behind the scenes notes are in italics.

Start here: Episode One

Octobri 22nd
Inside the Tomb of Thorfinn!

Now rested, the band is ready to press on! Toltin, flush from his previous success at sneaking declares he will try it again and immediately trips as he enters the next room, sprawling on the floor in front of an angelic statue. I rolled he failed his thievery check.

This statue holds a beautiful trident in its right hand while extending a large bowl in the other. Grindella recognizes this as an ancient hero known as Thorfinn, likely she learned this in her studies. She tries to recall more of the story but can only recall his name and he bore a powerful trident. I checked to see if anyone could recall any knowledge of Thorfinn, giving Grindella a +1 to the roll because of her studying. While she made the initial check, she failed at recalling anything additional. She was successful at translating the writing on the bowl.

38gp lies in the bowl and Toltin is about to grab it when Grin translates the writing. Grindella tosses in a gold piece and immediately feels refreshed, as if she had a good night's sleep in a soft bed, a full belly, and was not in a dead-filled tomb. Thinking better of stealing the gold, Toltin instead tosses a gold piece into the bowl. Instead he suddenly feels weary and tired. Toltin complains about the fickleness of the gods. Fin watches her companions and declares she wants nothing to do with this relgious nonsense. 

Enamored with the ancient creation before her, Grindella continues to examine the statue and notices a small hinge hidden along the shaft. Grin tests the hinge and is able to move the the trident downward. Elsewhere, they hear a loud rumbling. A portcullis is moving somewhere deeper in the tomb.

The band searches the room, the corners are fills with debris and various pieces of long destroyed equipment. Toltin guards the open passage while they do this. Findara uncovers a spear, shiny as if it were made yesterday. The torch light gleams off the shaft and she is sure this is a special weapon!

This tomb was oddly barren of any treasure and I decided I wanted to roll on the magic tables in the WB book...which are noticeably skewed towards just giving gold pieces. I figured the group might walk away with a few dozen gp. However, I rolled fantastically and instead gained a magic spear +1!  

Cautiously, the group enters the next room, discovering it is a passage with burial niches built along its length. They are saddened to learn the niches have already been plundered and nothing of value is discovered.

Sunday, May 22, 2022

Wyrdwood Adventures, ep10

 

The following is a solo adventure I am running using White Box FMAG, the Perilous Wilds, Freebooters on the Frontier and Into the Wyrd and Wild. I use my own oracle and a handful of tables from PW and FotF to generate almost everything on the fly. I have written this out in a sort of journal style mostly because I enjoy writing. Behind the scenes notes are in italics.

Start here: Episode One

Octobri 22nd
Inside the Tomb of Thorfinn!

The band continues onward with Findara searching the room. She discovers a passage behind a cluster of rocks against the northern wall of the chamber. Passage is tight but Toltin volunteers to squeeze through and see if he can discover what lies beyond.

Fun little sidebar: Here I discovered that the published module was missing any information on what lies in room 4a, despite it being labeled on the map. No biggie, we can figure this out! I turn to the d30 books, but they offer no help.

Toltin enters a shadowy chamber with an altar at the far end, with a figure kneeling before it, as if in prayer. He makes his thievery check (here I use the thievery skill check, adding Toltin's DEX modifier) and sneaks around to the side enough to see the rotting face of an undead creature, it's mouth slowly moving in prayer. Horrified at being alone in the room with this creature, he quickly - albeit quietly - exits to inform his friends.


Grindella is unphased and declares 'I can take this creature!' before uttering a prayer to her god.

Toltin again attempts to sneak into the room, but fails miserably, and alerts the ghoul who turns to face the intruders. Initiative ties! Toltin lets a sling loose and whacks the beast in the head for 6hp! The ghoul closes and reaches for Toltin who deftly steps out of its reach.

Band wins init. Toltin hits again for 1hp, followed by an equally weak hit for 1hp from Findara. Furious at another unnaturally dead creature Grindella screams in holy anger and charges the creature, knocking it down with a strike to the head, and quickly crushes the brainpan with her feet. The ghoul is silent!

A quick search of the room turns up a few trinkets of jewelry worth around 20gp. Tired from their ordeal, Grindella suggests they rest for a while and recharge. They rest for six hours, nibbling on rations, drinking from their waterskins, and catching a few Zzzzs. 

I check for random encounters, even though the module does not mention any random encounters. Luckily for our little group of adventurers, nothing came along while they rested.

Thursday, May 19, 2022

Wyrdwood Adventures, ep9

 

The following is a solo adventure I am running using White Box FMAG, the Perilous Wilds, Freebooters on the Frontier and Into the Wyrd and Wild. I use my own oracle and a handful of tables from PW and FotF to generate almost everything on the fly. I have written this out in a sort of journal style mostly because I enjoy writing. Behind the scenes notes are in italics.

Start here: Episode One

Just want to take a moment and say something. I have been very busy with two members of my family graduating from college, traveling to two different states to see them, then watching the lovely little cat in the photo above slowly waste away from a failed kidney.  The most vibrant, wild, and craziest personality I have ever encountered in a cat. She was my constant companion after my fall last year and I was stuck recovering in the house. We had our moments but we soon became fast friends and whenever I looked, there she was, my little shadow. Her time with us was amazing and she filled it with more life than most in her brief time in our home, we are very sad to see her leave us. I know you are chasing birds and rabbits in heaven, Penelope. We will miss you, little P!

Me, Mick, and P chillin' three years ago

Octobri 22nd
Inside the Tomb of Thorfinn!

The sides tie initiative. The ghoul lunges at the partially buried Basil, gripping the dwarf around the throat, Basil is shocked and terrified, but somehow managed to regain his composure. [Basil made his save] He pushes the ghoul away with his foot and in terror pulls himself from the piled up bones. The ghoul flops down on to the bones and Grin swings but strikes only bones. Fin launches another arrow, lodging it solidly in the creature's skull. Tol manages to locate his sling.

The band wins initiative! Basil slips again and flops into the bones, today just isnt his lucky day. Followed by Findara missing with her bow. Tol lets a stone loose but it goes wide as well. Grindella, having enough of this undead creature, steps up, yells a prayer and lets loos with her hammer and lands a critical! The creature's head smashes into pieces.

Behind the band another ghoul appears just in time to realize its companion is gone. It howls and leaps at the party! [laughably it fumbles] In a blind rage, it misjudges the leap and lands, face first, in the pile of bones. In a moment, the band is on it, hacking mercilessly and within seconds the creature has been shredded.

Catching their breath, the band decided to move on. Turning a corner the see a pool has formed in the sunken room ahead. Across the pool is a room, about 20 feet across and deep within are two pedestals with mean-looking statues atop. THe pool is rank, with somethings floating in the oily, gross water. A thin ledge skirts the edges of the pool and the group decides to continue forward, hugging the wall on the left side of the pool. The adventure states this is an easy test, so I decide a DEX check against a target of 10 makes it acrossToltin makes it easily across, but Basil's wide girth causes him to lose his balance and he suddenly finds himself splashing about in the stinky muck. He is followed by Findara. Grind easily clears the pool. Basil comes out of the pool, angry, wet, and smelly and comes face to face with the gargoyle statues guarding the chamber beyond. Angry and annoyed he pushes onward, attempting to get past them....and is immediately roasted by a blast of oily flames shooting out of the fanged mouths!

A burnt, smoking and very dead Basil tumbles backwards into the pool....


Findara, Toltin, and Grindella fish their friend out of the pool and realize he is beyond help, having marched off to the dark, hallowed halls of the dwarven heavens. 

After a moment of digesting this turn of events, Fin realizes the pool is full of victims of the flames and decides to begin pulling their bodies from the pool. I decided to add this to the adventure because it felt like we had survived a bit and gained literally nothing. As a DM, I would have given some reward here if I were to run this with a group. I roll a d10 and get a 9! Nine bodies are recovered and I use an oracle to determine if anything is recoverable from the bodies. The band manages to pull a dwarf, human thief, human MU, and another dwarf from the pool that have the following items they can recover: a sword, a Rope of Climbing (!), a potion (of Gaseous form, the group does not understand the runic symbol on it bottle), a throwing ax, grappling hook, crowbar, large sack, and a wooden holy symbol.

After spending the rest of the afternoon collecting the items they can recover, Fin does a quick search of the rest of the room but finds nothing but a solid door leading, it is assumed, farther into this tomb.  Grindella performs last rights on the bodies, including that of their friend Basil, then Findara puts them to flame, ensuring they cannot rise again.

Thursday, May 12, 2022

White Box Character Generator!

Danger is Real has taken my character sheet and made an awesome White Box random character generator. Very cool! Check out out here:

https://dangerisreal.blogspot.com/

Monday, May 9, 2022

White Box character sheet PDF

 

Click here for the character sheet PDF.

I also made one for NPCs, to easily track important bits of information as well as a largely blank backside to allow for note taking.

Sunday, May 8, 2022

Wyrdwood Adventures, ep8

The following is a solo adventure I am running using White Box FMAG, the Perilous Wilds, Freebooters on the Frontier and Into the Wyrd and Wild. I use my own oracle and a handful of tables from PW and FotF to generate almost everything on the fly. I have written this out in a sort of journal style mostly because I enjoy writing. Behind the scenes notes are in italics.
Start here: Episode One

Octobri 22nd
Weather - partly cloudy and slightly warmer, in the low 50s

Early morning - Rem heads out of the fort. Reason unknown.

Thinking they might be able to get hired by Brother Iben to scout out this grove, they go to see him but he is not available. The band discusses their next move over an early cup of ale and decide they will explore the nearby tomb- its close, pays decently and with four (possibly five) of them, they believe they will have enough power to muscle their way through any problem they confront. 

Time to learn more about this tomb. How far away? About 6 miles , rolled a d6/2 then added 3 miles. I knew previously where it was roughly but not exactly. I wanted it close to the fort, but not too close. It is a barrow? No. Ruins? Yes. A temple? No. Is a building present? No, so it must be accessible from the ruins but not enough remain of the ruins to be properly a building. A monastery? No. Are their statues? Yes. More than one statue? No. Is it larger? Yes, then I threw together a quick table (to the right) to figure out how large the statue was. I roll for encounters but get a 4, nothing happens along the way.

Perceptive readers might notice that according to my write up here on the blog, the statues already existed. When I played, I did not know there were statues and added that later when I was writing this up for you. I had seen a short tomb dungeon previously and I scoured my google drive to relocate it for this adventure. I wanted something short, not too deep and I settled on this adventure:
Pamphlet Dungeon : Thorfinn's Tomb from Crooked Staff Publishing.

The band approaches the tomb, since Toltin was in the band when they first encountered this, he has no problem guiding his friends there. As they approach they see a 20' tall, broken statue of Thorfinn stands in a slight clearing surrounded by thick brush. Toltin and Findara check around and quickly identify a way into a hidden tomb, a pitch black open maw.

Findara and Basil light torches, Basil mutters "Many days have past since I entered the darkness..."

They enter a dark, dry tunnel, the walls carved roughly from the rock. The tunnel turns slightly, and ahead the wall turns into a wall of morbid skulls. Unknown to the group is that a ghoul awaits them there, ready to pounce!

Do the band members notice the ghoul? WB provides no clear mechanic for this so I opted to use a Save with a modifier for a high Wisdom to determine if the group notices the creature waiting to spring his trap. 

Toltin fails, focusing his attention more down the dark tunnel but Basil spots the thing waiting and whispers a warning to his friends. Grindella, has heard of these creatures previously and schools the band quickly. These are not powerful creatures, but they can be deadly. The group discusses a tactic and having the missile launchers stay back so they might rain down missiles on the ghoul when it makes its move.

The ghouls plan is to push the wall of skulls over onto the band, trap them and then attack while they are struggling to get back on their feet and out from under the skulls. I decide the band will need to make a Dexterity check against a 10 to avoid the tumbling skulls, I give them a +1 since they are aware of the trap.

Basil is the first through the pinch point and the ghoul, as expected, pushes the wall on him. Basil tries to jump ahead of the pile but his bulk slows him and he stumbles on a skull, slipping and coming to rest as skulls pile over him. Only the top of his head can be seen. The ghouls leaps down and moves towards Basil.

Toltin whips a stone at him, but his sling clips the wall and goes wild, as he ducks the sling slips from his hands and smashes into a side wall (he rolled a fumble). He will spend next round gathering his sling and digging out a new stone to toss.  Findara raises her bow to take a shot but the ghoul is something she has never seen before. The gore dripping from its fangs frightens her and she simple stares in shock at the creature crawling towards her friend!