Playing around with Affinity photo and some Google Maps, I made this, the frontier fort my players are basing their explorations out of. I give you, Fort Druger!
Fun with tinting!
Scott Kirby, a fine fellow over on the NoteQuest FB group converted the Notequest character sheet from its native Portuguese but he properly put it on paper sized for the rest of the world, not us silly blokes in the US. So with his permission, I converted it to a US letter sized page.
If you would like to download the PDF so you can print off 20+ pages for your next, next, next, and next victim of the dungeon, click here to DOWNLOAD!
Enjoy, not get in that dungeon and get to clearing it!
So, I came up with a quick Alternate Loot Table:
When you slay creatures that lack the Loot characteristic, roll a d6 and consult the table below:
1-2 Coins equal to the roll
3-5 A healing salve, heals 1 Hit Point when applied (takes an Action to apply)
6 A single Torch
I feel like this table will add some excitement to the slaying of all the creatures but will not cause the game to become out of balance and the characters suddenly become too powerful.
Inside the Tomb of Thorfinn!
The group turns to the open passage at the end of the burial niches, the portcullis previously raised. They enter the chamber beyond the portcullis and see a large stone door to their left, Toltin notices faintly glowing runes upon its surface. In the room ahead, a spectral figure hangs in the air before, surrounded by green glowing runes on the floor in a circular pattern. I did a quick check to see if anyone might notice these two sets of runes were one and the same, only Toltin succeeds. Findara attempts to converse with the spectre but it merely stares at her. Grindella begins a prayer. His curiosity piqued now, Toltin skirts around the room and find s body on an altar behind the spectral figure. The figure keeps eyes on Grindella and her prayers.
Grindella is able to translate the runes on the floor. "You are correct master hobbin. Not only was her energy used to create this barrier, it also bound her to its defense. I wonder if we can free her."
At this, Grindella noticed the figure shed a tear.
The three being to focus on the runes and the binding, while Grindella attempts to use her holy knowledge to right this wrong. At first it seems possible, and initially there is quick progress, but then the foul spirits in play respond. Barriers are put in place and the group fears all is lost. Grandella prays to her One God for assistance and Toltin and Findara each sacrifice 2hp, providing additional energy to Grindella. With a suddenly flash of light, the barrier disappears, the runes fade, and behind them, the group hears the latch in the stone door come unlatched.
Lenora floats upward, then turns to Grindella, clear appreciation in her smile. She touches Grindella's face softly, then bends and touches the priest's mace. It suddenly bursts into cold yellow flame and immediately Grin knows this is holy fire that will send evil back to darkness. Lenora offers one more smile to the group, mouths thank you, then floats towards a light that appears in the ceiling.
Silence falls on the group.
I read ahead to the next room and notice a sidebar about how the Ghoul King could show up at any time. Whoops. Guess this is what you get for not reading ahead. The adventure says the Ghoul King is equal to a ghast, a creature not in the WB:FMAG rulebook. I check quickly my OSE rules and see a ghast is a 4HD creature, equal to a Wraith in WB. So I opt to use it's stats. I roll terribly for hit points, wow, the PCs are lucky!
Grindella's mace bursts into flame, its yellow light dancing across the damaged walls, but she is terrified. The Ghoul King wins initiative but his swing goes wide, Grindella, filled with slips on the wet rocks of the stream and stumbles back. Fin moves towards the creature. Toltin sling stone bounces off the Ghoul King.
Next round the band ties initiative with the Ghoul King. GK misses as does Grindella, Fin, and Toltin. The next round the band wins initiative and Findara hits and does four damage. The Ghoul King howls in anger and charges Grindella.
Staring down death, Grindella roars and smashes the Ghoul King's head, rolling a natural 20! She pulls an amazing 12 points of damage and the creature bursts in flames and is reduced to ashes! Relieved, the band plops down, takes a moment to rest and catch their breath.
After some time resting, the group gets up and goes about systematically searching the room and uncover the following:
- a hard silver trident
- 2x150gp gem
- 50gp gem
- 25gp gem
- a scroll, Grindella studies this and determines this to be a Scroll of Protection from Magic.