Sunday, June 11, 2023

Solo expeditions, part IV

Wisely deciding to leave the tomb and the monstrosity they discovered, the band retreats to the outside of the tomb, catch their breath and take stock of the treasures they have uncovered. Then they trek back to Lakefield to celebrate and sell their wares.
Back in the small town, Ish visits the temple and make a donation/sacrifice to the building of a new chapel for Saint T, while Hobbs and Bree hit a lucky streak and sell everything for a windfall of profit!
Hobbs & Bree head to the Blade & Tankard, hoping to get some info on the mining operation they had heard about before leaving town. Instead, a new NPC notices they are flush with gold and approaches them with an idea. Over the course of the next six days, they come to an agreement with Rei, and then strike a deal with a local inn owner that is looking to retire! Suddenly, we find ourselves to be co-owners of The Stabbing Dragon inn!

Now, I don't know about you but this is something I had never come across in gaming, the players opting to purchase a complete inn! So I went searching the web for ideas, keeping an eye on something simple but logical. I came across these after a little searching and decided to use them.
https://hillcantons.blogspot.com/2011/02/construction-rules-for-classic-d.html
Rob will enjoy this part....nitty gritty mathy part.
I figured out the cost to build an inn, roughly 700gp using the readily available forest to pull lumber from. Then I figured out a rough idea of how many rooms with would have (10), how many would be utilized on a daily basis (3 on average), what the resulting annual total that would result in. 1,095gp. Having been involved professionally in the purchase of a company, I decided to use a little of that knowledge here. To determine the selling price of a business, my CEO used a process of adding existing capital (ie the value of the stock in the warehouse, in this case I used the 700gp cost to build the place) and the average sales total for the year, he used 1.5 times.  (I have no idea if this is 'correct' but that is what he used).

Here, I used 1.5 and 2.5 annual sales to get a rough range for the sales the place generated over time, 1642 and 2740. Adding these to the cost to build, I get 2,342 and 3,440 as a range of asking price from the existing proprietor. With that, I went to work.

I determined that Rei had 1,000gp to put forward, along with another 200gp in start up and operating funds. My band could put together 1,600gp towards the purchase along with matching the 200gp in operations funding. Using Mythic to simulate haggling for the price, I ended up with the final sale price being 2,600, just at the top end of our capital. Leaving us 400gp in operational funding.

For the image, I found an image I liked on Google, then used it as a 'seed' for Midjourney to create an image to use for the inn. I think the image ended up being larger than I had planned or calculated, but maybe the seller was motivated. :-)

The band now has a base of operations, they are keeping two rooms to use for themselves and will get some revenue from the operation of ol' Stabbo.


Side note: I realized I had used the wrong hex number for the location of the Shelin Hill, that has been fixed now.

Wednesday, June 7, 2023

White Box FMAG Treasure Generator!!

I have said for a long time that the treasure tables in white box were absolutely horrible and unusable unless you had at least a college minor in mathematics. Gabe Fua released the White Box:FMAG Treasure Generator recently and it is an absolute miracle. Thank you, Gabe!

Check it out here:

Monday, June 5, 2023

Shelin Hill (map)

Quick, randomly generated map I drew as I played my Shadowdark solo game. 

You may ask what lies beyond the "?". Well, you see, my little merry band of first levelers ran when they opened the door and saw this:

Yeah, we weren't about to fight that SOB either...

Sunday, June 4, 2023

Solo expeditions, part III

Continuing adventures of my little band in the solo West Marches campaign. I have improved my MidJourney skills over the course of the week, and I have really enjoyed adding thematic tones to the game through the AI generated images. 

After lucky rolls and avoiding a trap that would have likely killed one member, the band stumbles in a very cool room. “Treasure room” was the randomly generated purpose of this room, and so I threw that text into MJ with excellent results. This was quite a departure from what I was picturing in my head with a trashed and devastated room that was just a shadow of its former self. One thing that caught my attention in all of the randomly generated images was small, humanoid forms amid the squalor.


One bit I wanted to quickly comment on:

One thing I thoroughly enjoy about running games for others is while I may have an idea or overall idea of the game, the players’ creativity and actions will frequently create a very different picture from what I was expecting. Solo uses random tables and has always given me a similar feeling of excitement of discovering the unknown. Using MidJourney produces an almost identical benefit, in many ways even better. This room is a perfect example. In my mind I pictured a 20 x 20 rectangular stone room with a couple shelves or tables with random mundane items that the band could collect as treasure. Instead MJ provided me with a far more dramatic room that was multiple levels and introduced a completely different thematic tone. It also provided me with the opportunity to add an interesting NPC for role-playing!
This page actually took me two days to get through. I struggled coming up with not only who or what Terez was, but his personality, goals, and even why he was there. I also realized that my low level  PCs could walk away from here with massive amounts of treasure, I did not want to do that, and so it took me a while to come up with reasonable treasure and reasons why they could not walk out of here billionaires. You also might notice that I decided to start voicing my characters speech. Though I did not spell it out previously, I have been thinking about their speech and personalities in my mind, but I decided to start documenting their thoughts and speech in hopes that it would make it a more engaging read.
And this is where the dice decided they hate me. At first I expected the monk would be a simple zombie or perhaps mummy. Things did not turn out that way, and utilizing the tables in Perilous Wilds created something completely different. And again my expectations were utterly knocked aside. When I rolled that it was an aquatic squid my initial idea was a rather small creature. MidJourney thought otherwise and gave me this instead.

Needless to say, we quickly decided we were running. 

And for once the dice played along and allowed our little band to escape….

Until next time!