Showing posts with label Shadowdark. Show all posts
Showing posts with label Shadowdark. Show all posts

Thursday, October 17, 2024

[ShadowDark Solo] Rufus & Silas, session 08

 

Corven might be my favorite NPC I have created during all my soloing, I mean look at that dude! Classic, scruffy old war veteran with some PTSD issues he hasn't resolved. Heck, he's me.  ;-)

Anyway, here is session 8. I have decided to pause here and call this "Chapter 1". Too many times while doing a solo campaign I abruptly stop and never return leaving readers (and myself) hanging. I have a bit of ADD and my mind switches too quickly. I end up leaving an adventure before a solid stopping point. My goal here is to pause at a logical stopping point, and return some day to continue the adventure. 

I really enjoyed this adventure and got in a groove where I wanted to return, I figured out a play style that worked and was easy to hope in for 15 mins at work when things got slow, then jump right back in, so I feel this was completely successful and enjoyable. I want to jump back in and continue but I can feel my mind getting dragged in another direction and rather than continue, and just stop in a few more sessions, I want to pause, pivot and settle my mind so this is at least a satisfying end point.

Product I used this session:
ShadowDark RPG (link)

PDF version of the session:
https://drive.google.com/file/d/1p14ut6z8hDywp0zv1EmMuRDWGidaatp4/view?usp=sharing

Monday, October 14, 2024

[ShadowDark Solo] Rufus & Silas, session 07

 
The Barnacled Dog 

Leaving the dungeon and the bizarre creature they encountered, the trio decide to return to Barton to rest, recuperate, sell the treasure, and ponder their next steps.

I am currently up to 26 pages of journaled game sessions, if you are following along, I would love to know what you think.

Product I used this session:
ShadowDark RPG (link)

PDF version of the session:
https://drive.google.com/file/d/1vad5eDQvT_NKmbPe7NJ4Mnn6fL0CZLam/view?usp=sharing

Tuesday, October 8, 2024

[ShadowDark Solo] Rufus & Silas, session 06

Session six left me a little worried my pair may not survive, and what lies ahead worries me quite a bit! I feel like I have gotten into a groove with this session, the characters' personalities are fleshed out a little and I like the sort of 'journaling' / playing a game aspect that I have going right now. Hits both the writing and the gaming itch for me nicely. Also got me back to doing a map for this adventure too.

Product I used this session:
ShadowDark RPG (link)
SoloDark (link)

PDF version of the session:
https://drive.google.com/file/d/1_zzyQ2Oy3s4nLIW5fmJhJtyRt8TG63hy/view?usp=sharing

Friday, October 4, 2024

[ShadowDark Solo] Rufus & Silas, session 05

 

Session five!

I have changed up the way I plan on presenting these to you, primarily because I realized posting a write up on the blog was simply eating up too much of my time and frankly I was just not enjoying the time spent on this. I would rather be playing with the limited time I have. Also, I have decided to focus on MY enjoyment as my reason for playing the game rather than the enjoyment of others. Perhaps this is selfish from a certain point of view but at the core I am playing for me and posting here as a 'service' to those 'solocurious' and interested in how I apply the use of RPGs not designed specifically for solo play.

As such, I will not be doing a write up for each session and merely providing the PDF of the session. Here I am collecting sessions 1-5 in a single PDF before I move on to session 6. 

Product I used this session:
ShadowDark RPG (link)
SoloDark (link)

PDF version of the session: 
https://drive.google.com/file/d/1j2M7MNgi1H-SWIBmezkHORNo2nix6zpw/view?usp=sharing

Monday, September 23, 2024

[ShadowDark Solo] Rufus & Silas, session 04

Session four, things start to get exciting and very dangerous! Let's go!

Product I used this session:
ShadowDark RPG (link)
SoloDark (link)
https://questingbeast.itch.io/knave-second-edition

The trio head out and have an on the trail encounter they opt to pass up. Here I grabbed the Knave 2e travel tables to get some interesting and I think, not atypical encounters. Midjourney also came up with some amazing visuals.

Continuing along they come to the first tower and discover that the last part of the journey is going to be more difficult than they expected...then I roll check for an encounter and things start to get dicey. Here I switched back to the ShadowDark encounter tables. 

Ok, here goes. Here some solo peeps are going to cry foul, but oh well. I am running the game with two PCs, so I reduced the number of baddies encountered from the basic table. Why? While I want this challenging and interesting, I do not want to die constantly and repeatedly. I expect to play the PCs smartly and there will certainly be death, but I do not want to stack the deck against every single encounter. If I was DMing a small group and rolled this encounter, 3d6 - potentially 18 freaking hobgoblins - is a lot for a 2nd level party to take on and I would likely reduce that. 

Anyway, it's my game, suck it.

Unfortunately these guys are not in the chatting mood and charge immediately (much to their leaders woe) the trio, and to top it off, the party is split!

I struggled here a little, I wanted a map to help visualize the situation and, as a mapper I wanted to draw one, but I wanted this to be quick and not get swept up in drawing a map and delay the game. So instead I hopped on Google and typed "topographic map" and then looked around until I found something with a ridge and some steep hills. Took all of five minutes to locate and drop into GoodNotes. I think it worked out great, helped visualize the area but looks pretty damn cool 'taped' into the page too. ;-)

I also wrote up our friend Gaspard as well.

The trio win initiative the first round but it dawns on me quickly that this could go badly. Luckily I had given Gaspard a bow so we have ranged attack ability besides just Silas' sling (which oddly is not listed as a weapon in ShadowDark...wtf???)

Just a quick side note: all of the remaining pages in this session were played while seated in a very crowded, and very delayed, American Airlines plane in the air. I used my iPad, the PDFs, and a die roller app on my phone. Worked perfectly in a small, crowded space.

The first round goes fairly well and we also win the second round of initiative. The second round goes just as well, heroes inflicting damage but receiving none! 

The third round the trio loses initiative but luckily the bowmen are blind and unable to hit. The Hobgob leader though nails Rufus for 5 damage, a solid hit. The trio suddenly break the lines of Hobgobs and drop two of them, causing the remaining to fail their morale check. We they are on the run!

The fourth round we drop the last bowman and the leader, now realizing he is in deadly trouble, sprints for the ridge hoping to escape.

Round five, Rufus thinks a moment about sparing the leader, maybe questioning him, then changes his mind and drops him.

The battle won, the trio take a breath and assess the situation, trying to figure out what to do because they are still split. Silas crosses back, grabs the rope, and returns to the tower side. I rolled these with advantage, assuming that having done it once, it would be easier the second and third time.

Once Rufus was over they searched the area. Gaspard stayed with the horses, providing overwatch with his bow. A few attempts later, Silas finds the top safe and looks into an open trap door in the roof as Rufus climbs. Inside, Silas discovers a body laying on the floor!
I hope you are all enjoying reading these sessions, I am having a great time playing.

PDF version of the session: 
https://drive.google.com/file/d/1gEg6T_-wArYhXv--sKDE6BTR9ZkI66Sl/view?usp=sharing

Saturday, September 21, 2024

[ShadowDark Solo] Rufus & Silas, session 03

Session three! I feel like this 'campaign' is really starting to pick up a little and I am in the groove, when I have mentally defeated all the "what ifs...", "do I use this, or this?", and a host of other decision paralysis thoughts that usually stop me from starting a game. On to the session!

I kick off this session with a little world building, using the ShadowDark Maps tables to develop some information on the Forge of Dendor. We get the rough size, that it is a tomb, and that it has something to do with the dead. This last fact makes Rufus and Silas a little nervous. I get a little ahead of myself and start to design a tomb...then I catch myself and head back to the gaming session...

The boys figure out that undead mean you need silver or silvered weapons. I borrow an idea from my friend Tim over at Gothridge Manor (described in the lower right corner). So we head to the local blacksmith shop to see about silvering. I use the tables in ShadowDark to whip up a quick shop and then use my oracle to handle the social interactions.

They settle up the account and realize all this chatter made them poorer and thirsty, so they head back to the Barnacled Dog to drink with Sixfingers a little. At this point I am feeling like I need an image of ol' Six so we know what we are dealing with. I get a wonderful reaction from Six when they walk in, he must like their coin. 

At this point I realize my guys are pretty poor and probably not ready to handle a large dungeon of undead, so an idea of smaller locations nearby hits me. I toss a prompt into MJ and get a wonderful looking tower high up on a mountainside and another idea hits me....

Another bar patron who knows some nearby, unexplored locations steps in.

This ends up becoming an entire valley with small tower forts high up, watchtowers of some sort. Gaspard (named after a guy who works for me) knows where they are and will guide them for a fee, 10% of what they pull out of the place. A deal is struck

I am really getting in the groove now, with things rolling along pretty well and easily. It is times like this that I enjoy solo gaming. It is a live creative jam session, rolling with ideas that come to me, rolling some dice, writing things up, and just going with the flow. I love it.

PDF version of the session: 
https://drive.google.com/file/d/1FKxSw39_U28Gr8gKWypJ9hrleLTgihpT/view?usp=sharing

Thursday, September 19, 2024

[ShadowDark Solo] Rufus & Silas, session 02

 

We pick up with session 2. The boys wake up and I decide to check the weather. For this I turn to a great supplement, Knave 2e. I have given my thoughts on Knave 2e elsewhere but in short "They system is so-so, organization of the book is terrible, but the numerous tables are well worth the price of admission." Here I will use the weather tables found on page 9. Roughly the same temperature as yesterday, clear skies with some strong winds. 

The guys head to the monastery and I whip up a quick description on the fly of the layout of the place. I decide I want to see what the headmaster looks like just in case we bump into him (I never end up meeting him but damn the picture is kickass). 

Luckily we do bump into a monk and he is pretty friendly and helpful. I randomly determine his name, Arlo, and use my Freedom Oracle to answer questions. The answers are really starting to form an adventure location pretty easily. We also comes across a ancient tome written in Middle Dwarvish, something I made up on the fly based on old, mission, modern English. I thought it would add to the flavor of the setting and add the feeling of age to the tome.

Sadly, we will have to wait until next session as this was a short one done over an hour or so one morning this week. What secrets does the tome hold and where will Rufus & Silas go next?

PDF version of the session: 
https://drive.google.com/file/d/13hLsDNck3AZkPDF version of the session:  lGfM6x6XR2uCaqPP1RUX/view?usp=sharing

Tuesday, September 17, 2024

[ShadowDark Solo] Rufus & Silas, session 01

 

I have discovered I think about gaming far more than I actually game these days. As such, I have determined that I am just going to shut up and do it all random, no preplanning, no thinking about it, just make it as I go sort of thing. I do not want to do too much 'prep as play' as it was, I just want to play. Two adventurers so it is easy to manage as well. So I rolled up two quickly and got a decent dawarven fighter and a really good halfling thief.

I am using three books as primary sources for this session:
ShadowDark RPG (link)
SoloDark (link)
Five Leagues from the Borderlands (link)

With the two characters I still needed a wee bit of prep, a sort of ‘why the F are we here’ kind of thing. A friend recently shared the Five Parsecs game and it got me looking at Five Leagues from the Borderlands. It has some really great tables for generating campaigns, as in the setting, reasons for there being a campaign, prompts, etc. it may not gel perfectly with an RPG, but a decent GM can make it work.

I used the tables to get a general setting where my game would take place:

Then a little set up to figure out why we are here and I kick off actual ‘playing’ Rufus & Silas. I dug a little into the background of my characters and discovered they stole from their employer. Here I used my oracle to determine results. Next I used the Dungeon Names table on page 7 of SoloDark to get the name of the hook that brought them here: The Forge of Dendor!

Using the information on the previous page, I feed it into Midjourney and got some cool, and more importantly, inspirational images that spark a little creativity in me. I was set to use the tables in ShadowDark to get the local tavern and inn names but they just came to me and I went with it, it is weird how that happens some times.

For the social interactions I am using a combination of my oracle and the NPC reaction table in ShadowDark. For many oracle questions it ends up being a 50-50 roll but that is great because it drives unexpected directions for the narrative. I love that Silas tries to get the server to loosen her lips with a wine and she is suspicious of him, perfectly natural! I used the NPC Qualities table on page 125 of ShadowDark to get the result "Six Fingers" and I thought it was a fantastic quality that could drive the entire character, so he became Sixfinger Sorak the barkeep. The drinks came from the Drinking table on page 137 of SD.

And that was session 1. I thought it went pretty well and has a great set up for further adventures and with a little fleshing out of the village and surrounding area. I can already see the potential for plenty of seeds for numerous adventures popping up. I ended up playing this 'session' out over the course of three days, playing a little here and there, some at work when the night got slow, etc.

PDF version of the session:  
https://drive.google.com/file/d/1ef_zR4BfkDcsLsUh9HLPunpvgVUblWXq/view?usp=sharing

Sunday, June 11, 2023

Solo expeditions, part IV

Wisely deciding to leave the tomb and the monstrosity they discovered, the band retreats to the outside of the tomb, catch their breath and take stock of the treasures they have uncovered. Then they trek back to Lakefield to celebrate and sell their wares.
Back in the small town, Ish visits the temple and make a donation/sacrifice to the building of a new chapel for Saint T, while Hobbs and Bree hit a lucky streak and sell everything for a windfall of profit!
Hobbs & Bree head to the Blade & Tankard, hoping to get some info on the mining operation they had heard about before leaving town. Instead, a new NPC notices they are flush with gold and approaches them with an idea. Over the course of the next six days, they come to an agreement with Rei, and then strike a deal with a local inn owner that is looking to retire! Suddenly, we find ourselves to be co-owners of The Stabbing Dragon inn!

Now, I don't know about you but this is something I had never come across in gaming, the players opting to purchase a complete inn! So I went searching the web for ideas, keeping an eye on something simple but logical. I came across these after a little searching and decided to use them.
https://hillcantons.blogspot.com/2011/02/construction-rules-for-classic-d.html
Rob will enjoy this part....nitty gritty mathy part.
I figured out the cost to build an inn, roughly 700gp using the readily available forest to pull lumber from. Then I figured out a rough idea of how many rooms with would have (10), how many would be utilized on a daily basis (3 on average), what the resulting annual total that would result in. 1,095gp. Having been involved professionally in the purchase of a company, I decided to use a little of that knowledge here. To determine the selling price of a business, my CEO used a process of adding existing capital (ie the value of the stock in the warehouse, in this case I used the 700gp cost to build the place) and the average sales total for the year, he used 1.5 times.  (I have no idea if this is 'correct' but that is what he used).

Here, I used 1.5 and 2.5 annual sales to get a rough range for the sales the place generated over time, 1642 and 2740. Adding these to the cost to build, I get 2,342 and 3,440 as a range of asking price from the existing proprietor. With that, I went to work.

I determined that Rei had 1,000gp to put forward, along with another 200gp in start up and operating funds. My band could put together 1,600gp towards the purchase along with matching the 200gp in operations funding. Using Mythic to simulate haggling for the price, I ended up with the final sale price being 2,600, just at the top end of our capital. Leaving us 400gp in operational funding.

For the image, I found an image I liked on Google, then used it as a 'seed' for Midjourney to create an image to use for the inn. I think the image ended up being larger than I had planned or calculated, but maybe the seller was motivated. :-)

The band now has a base of operations, they are keeping two rooms to use for themselves and will get some revenue from the operation of ol' Stabbo.


Side note: I realized I had used the wrong hex number for the location of the Shelin Hill, that has been fixed now.

Sunday, June 4, 2023

Solo expeditions, part III

Continuing adventures of my little band in the solo West Marches campaign. I have improved my MidJourney skills over the course of the week, and I have really enjoyed adding thematic tones to the game through the AI generated images. 

After lucky rolls and avoiding a trap that would have likely killed one member, the band stumbles in a very cool room. “Treasure room” was the randomly generated purpose of this room, and so I threw that text into MJ with excellent results. This was quite a departure from what I was picturing in my head with a trashed and devastated room that was just a shadow of its former self. One thing that caught my attention in all of the randomly generated images was small, humanoid forms amid the squalor.


One bit I wanted to quickly comment on:

One thing I thoroughly enjoy about running games for others is while I may have an idea or overall idea of the game, the players’ creativity and actions will frequently create a very different picture from what I was expecting. Solo uses random tables and has always given me a similar feeling of excitement of discovering the unknown. Using MidJourney produces an almost identical benefit, in many ways even better. This room is a perfect example. In my mind I pictured a 20 x 20 rectangular stone room with a couple shelves or tables with random mundane items that the band could collect as treasure. Instead MJ provided me with a far more dramatic room that was multiple levels and introduced a completely different thematic tone. It also provided me with the opportunity to add an interesting NPC for role-playing!
This page actually took me two days to get through. I struggled coming up with not only who or what Terez was, but his personality, goals, and even why he was there. I also realized that my low level  PCs could walk away from here with massive amounts of treasure, I did not want to do that, and so it took me a while to come up with reasonable treasure and reasons why they could not walk out of here billionaires. You also might notice that I decided to start voicing my characters speech. Though I did not spell it out previously, I have been thinking about their speech and personalities in my mind, but I decided to start documenting their thoughts and speech in hopes that it would make it a more engaging read.
And this is where the dice decided they hate me. At first I expected the monk would be a simple zombie or perhaps mummy. Things did not turn out that way, and utilizing the tables in Perilous Wilds created something completely different. And again my expectations were utterly knocked aside. When I rolled that it was an aquatic squid my initial idea was a rather small creature. MidJourney thought otherwise and gave me this instead.

Needless to say, we quickly decided we were running. 

And for once the dice played along and allowed our little band to escape….

Until next time!

Monday, May 29, 2023

Solo expeditions, part II

 Again we delve into the solo west marches campaign ran on LegendKeeper! Again, I used Goodnotes on my iPad to track the adventure, Shadowdark as the ruleset, and Mythic GME as my oracle. I am using Midjourney to generate artwork on the fly for this. You can click any of the images to enlarge and attempt to read my chickenscratch writing. 

Our intrepid little band of adventurers have decided to head to the rumored Shelin Hill, to the newly discovered entrance to .... something. The band sets out from Lakefield.

The entrance (MJ generated)
As they approach the entrance, something moves...
Excuse me while I gush at that fucking amazing piece of art.
Holy shit Batman, that is kickass!


....and on with the adventure!
The battle continues...
I LOVE being able to reach into the Shadowdark PDF and snip the spells right into my notes. Since I am new to this exact system (yeah, it is OSR, but slightly different here and there), having the spells right there allows me to double check effects, ranges, etc. LOVE LOVE LOVE it!

I also took a moment to draw up a map (in my usual style and means) so that I had a clear idea of what it looked like. At this point I was not sure what we were going to find in the room. Recalling my notes from earlier, I had written "minor danger" in this room, so I quickly thought up a trap that made sense given that a troll lived here and likely came right through this area before we cooked it.

I also wanted to mess with MJ some more and see what it could dream up. Five minutes later, I was not disappointed. Frack me, I am loving MJ to create images to make the game more immersive.

End of "Session 2"

Sunday, May 28, 2023

Solo explorations with Shadowdark and Mythic GME

 A bunch of cool people over on the Reddit Solo RPG community started up a co-op West Marches style world on LegendKeeper and I have started a new solo game using Shadowdark set in this world. You can see the original post here.

https://www.reddit.com/r/Solo_Roleplaying/comments/13oxqhf/recruiting_for_solo_westmarches/

I have been using my iPad and the GoodNotes app to solo for about a month now, playing three different games and I think I have finally narrowed down a good process. I am not sure how I want to present this to folks (YouTube seems to be the cool kid way to do things these days, so perhaps I will eventually will put together a video in the future). For now, I shall provide screencaps of the pages on GoodNotes. First up are my character cards. I created cards for Shadowdark (see the previous post), these will contain enough details to play without being overwhelming and covering lots of unneeded details. The image was created using MidJourney (the guys running the world have MJ accounts are creating images for us on the fly....soooooooo freaking cool).

Next, I created a page with some screenshots captured from the LegendKeeper (LK hereafter) page. For those familiar with Mythic, the 1/5 thing is my note for tracking the scene - 1 in this case -  and the Chaos Factor - starting at 5 for now -. My PCs are starting out in LakeField, that's the blue shield-looking thing in the lower portion of the hex map. 

The way I am using GoodNotes has 'narration' in black ink and mechanics or oracle processes in red. Die rolls are the red circles. While probably not too useful for you, it helps me keep track of things easily. Names and important things are highlighted with yellow to help stand out from the wall of text.

My party split up as they entered town and some interesting things developed. We discovered why Torga the half-orc opted to NOT enter Lakefield, this could have some interesting implications down the line, thanks Mythic! That is one thing I am really enjoying about solo with oracles (versus scripted soloing like Choose Your Own Path books), the story takes interesting and completely unexpected turns. Before she was a boring half-orc, now she has an interesting backstory!

We also found some rumors about the wilderness that surrounds Lakefield, including one very interesting hilltop that we discovered includes a dolmen begging to be explored! Once I knew there was something interesting at this location on the map, I switched to Shadowdark's random tables to generate the details on the dolmen.

This was played out over the last three days here and there, usually after work for 15-20 minutes. I have been very busy and more focused on work and figuring out how I want to run this solo (structure, how to keep things organized, ruleset, etc). So now that I have this figured out, I think it will go a little quicker.

*** And yes, my handwriting sucks, most of this was done laying in bed instead of at a desk ***

Friday, May 26, 2023

Shadowdark Character Cards

 

I made these little character cards for a solo Shadowdark game I plan on starting this weekend (click to open the PDF). You can print out this PDF, or like I am doing, import into Goodnotes and write directly on it with your Apple Pencil. The second page is optional, I like having lines across the flipside for random notes that come up in game.


Alt link:
https://drive.google.com/file/d/1-9ZyAotcYsBGUw_A1tnwv0M87g-oeIbg/view?usp=sharing

Sunday, May 7, 2023

Shadowdark: fullsize!!!

I decided I wanted Shadowdark in physical format and got a little impatient (since my divorce I apparently have lost all forms of patience), I uploaded to the Office Depot site and had them print the PDF. I really wanted the book with the spiral binding as it allows for laying flat and taking up less desktop territory. As I plan to eventually start another solo series using Shadowdark, these traits will be important to me. 

I was a little upset I could not order the book in digest size, but oh man when I got the book I am very pleased to announce the digest format printed in full 8.5x11 glory is AMAZING. LOVE IT!

Some normal sized d6s for comparison.







Added the dice for size comparison again.
No reading glasses for this old man!