- Allows for normal healing but at ½ the normal rate. Any Healing spell, potion, or aid has only a 50% chance of working.
- At the outset of the disease, the character will permanently lose d4 Constitution and d4 Charisma points. These cannot be restored through resting, healing, spells (including a Remove Curse spell), etc.
- Every day the character must make a Save vs Death/Poison or suffer permanent 1hp loss to their maximum hit point total and permanently lose 1 point of CON or CHA (50% chance to either). These cannot be restored through resting, healing, spells (including a Remove Curse spell), etc. Any reduction in CON or CHA is accompanied by a visible wasting of their flesh (sunken eyes, graying of the skin, etc.)
- Only a Remove Curse can stop the cycle and remove the supernatural disease.
If Hit Points, CON, or CHA reaches zero, the character dies. In d6 turns the character will rise and become a mummy.