Wednesday, November 19, 2025

Solo d6 Fantasy: Session 5

The band enters the lair! I did modify the risk rule in the system due to the short dungeon. Now I will be increasing the Risk by +1 after every room instead of every three.

Exceptionally sharp readers might also notice the drawn map seems familiar, and they would be correct. I am utilizing the Bandit's Defilement map I posted earlier this month. I decided to redraw it here as I go along because, well, I like drawing maps.


I just realized I totally forgot about the campfire Vin could smell before they came to the lair. Oops...  I guess that is what happens when you play a session at work, on break, and do not play again until the following day. Oh well!

Friday, November 14, 2025

Solo d6 Fantasy: Session 3

Clean up the mess and then head down the trail to the lair...

Wednesday, November 12, 2025

Solo d6 Fantasy: Session 2

Mort & Vin decide to inquire about adding a member to their crew, and then end up hiring Aranngort, a venturist that appears a little less sure of himself. Vin mumbles to Mort that at least he will take an arrow or two before falling and then they would not have to pay him...

Aranngort

They head out on the road...

And immediately encounter some trouble!

Tuesday, November 11, 2025

Thank you Veterans

 

Thank you to all the Veterans who have served. Not everyone will stand up for those people they will never met and ensure we all wake up to freedom and liberty every day, but to those that do and continue to serve, I thank you with all my heart.

The Pit of Despair: Map25.03


Decades ago, Metcalf the Surgeon had a fantastic idea. Using his extensive biological knowledge and alchemical wizardry, he could create guard creatures, owls to deliver letters and a host of other interesting 'minions' as he called them. This did well until a dark-faced man came into his shoppe and asked for more, he wanted something larger, more powerful, more dangerous. Something sinister. An like that Metcalf realized he had discovered an entirely new business: custom-made golems! Thus was born Metcalf's Minions!
 
Due to disagreements with the local administration, Metcalf was forced to retreat a secret lair, deep in the forest. Being a dedicated loner, deeply into his work, he slowly lost his mind and create more and more wild and dangerous golems, selling them for massive profits.
He eventually ran out of fresh sources of material for his golems and began kidnapping passing merchants, captured goblins, cattle, and wild creatures for his creations. He is extremely paranoid and always has a few minions on hand to protect him and his lab. He is currently hard at work...and well behind the deadline...for a powerful customer. He would not appreciate being interrupted at this time.