Inspired by this post, I decided to try my hand at this FKR skirmish game and enlisted a few fellas to help me. Essentially you create rival warbands based on an image and text alone. Then using that knowledge, and common sense, the Host (me) arbitrates the results of all the actions of the players. I have been wanting to run some sort of skirmish game and have struggled in the past with how to exactly do this without a complicated rule system. I have probably read or skimmed through at least 30 skirmish type rule books and I often came to the end thinking "This is way to complicated" without it dawning on me that using the FRK-ideals, one could really run a skirmish on hardly any rules...or rules at all!
For those gamers among you that are struggling to understand how you do this, trust me, it is difficult. A friend and I struggled for a full week thinking about this. Anywho, if this manages to get off the ground, I will keep you updated as we play.
Below is the email that was sent out to the players, setting up the ideas of the game and how we will proceed:
This is being sent out to all the players BCC so you will not know your enemies. You cannot directly act with one without going through the Host (little ol' me), in other words, you can attempt to contact your rivals by sending a message through the Host.
How to Play:
1) Following this email, you will put together your warband, a small skirmish unit of beings. We will have a few email exchanges as we tweak your warband. You will not have ‘stats’. See "Setup" below for more information. Deadline is Noon (central) Saturday, 10 April. If everyone gets theirs in early, we will move forward.
2) I will provide a blank hex map of the valley to each player and indicate your starting hex.
3) I will request starting orders for your warband and provide a deadline for you to and these in.
4) You will receive a reply from me approximately 3-4 days later informing you of the results of your turn.
5) We will continue in this fashion until one warband is determined to be the victor.
Imagine an open world. Your warband has been called here to battle, to explore, to become victorious. Your warband has assembled and are ready to take to the field to seek glory and treasure! A massive valley, the Valley of Bones holds riches, dangers, but also rivals. Your warband has come here to explore the valley despite these dangers.
Find a picture (or more) of your warband to help define what type of warband you command. These can be photos, drawings, minis, paintings, etc. You tell me what type of warband (goblins, orcs, space marines, wizards, Stormtroopers, lizardmen, Army Rangers, etc….go wild here) and once I have these from everyone I will reply with numerical details of your unit. I will do my best to normalize the power levels (ie 100 goblins versus 1 wizard sort of thing). It is fine to have more than one type of being in your warband. Once we have the "type" locked down, we move to step two.
I will ask for a brief description of your warband. This can include names, backstories, quirks, etc. You can be as brief or as detailed as you wish. Include your thoughts on the morale of the warband. Your warband should have a leader, name this leader, how they became leader, describe him/her, and how effective you feel their leadership.
A couple of notes:
o Please put (Skurmish!) in the title for each email regarding the game, that way I can easily keep things straight.
o Deadlines for you to send in orders are hard deadlines. If you fail to send an orders, your warband will act accordingly. If your last order was for them to march north and attack any beings they encounter, they will continue to do so until they are given other orders, are defeated, or are victorious (in which case, what are you but a useless meat sack).
o There will be instances where you will come across caves, ruins, temples, even villages as you explore the Valley of Bones. These can be explored. These may detract your warband from exploring the battlefield, they can be dangerous, but they can also be rewarding as well.
o Alliances, treaties, deception, subterfuge, tactics, are all in play. You can instruct your war band to any task you can imagine, but remember their capability and the reality of the world. While we might have Jedi knights fighting Shaolin monks, battling warmongering giant hamsters, and facing off against dino-riding turtles, remember that the world is a place with real physics and your band is a group of people that want to live and breath.