Friday, June 26, 2015

[map redux] Mausoleum of the Dreaded Limvrok

I believe I drew this map about a year ago - I am terrible at taking the time to make detailed records - on a three by five card while at work one day, but one can never be sure of these sorts of things. This is one of my favorite quick maps I have drawn as it is seriously a busy map, lots of things going on here. These are the sorts of things that inspire me a GM when I look at a map.

For example- I can tell whomever made this place hated ranch style homes as there are stairs everywhere. They also favored a non-stick-to-the-grid-squares-map attitude as this place is seriously off center and crazy. Also seemed to have a statue fetish going on. There was some sort of structure there near the back but its long gone now.

Anywho, I like this one a good deal, hope you do too.

Full texture (death to printers!):

Lightly textured:

Black and white version:

Thursday, June 25, 2015

[map redux] Grimmsgate

Another in my series of looking back at the past and bringing it up to current standards, here is a map based on Grimmsgate from the Swords & Wizardry module.
And a blue version
And the black and white version:

Sunday, June 14, 2015

[map] The Dungeon of Baradoom!


The feared Dungeon of Baradoom is a small dungeon lost in the foothills surrounding the small town of Farquadeen, the entrance being forgotten among the myriad of myths about the region and the dangerous creatures that make the foothills their home. The dungeon was at one time a rather famous holy temple complex that invited the weary traveler in for rest long the long road. As the deity lost favor the temple's power waned and so did the protection the temple enjoyed. It was not long before the priests mysteriously disappeared and any one who entered was never heard from again.

A dwarf named Gungor claims to know the location of the entrance and to have been inside, but Bob says he is just a drunk.

Friday, June 12, 2015

[map] Green Dragon Keep


I was recently contacted to do a commission for a gentleman who was running a game for his daughter and he needed an existing map converted to a static topview from the 3d version provided in the module. Additionally there were a few minor changes needed (walls moved).

The result is the above. Hope everyone enjoys it and has an excellent kick off to a great weekend. I have duty tomorrow so I will be stuck inside making sure private behave (again).

blue-

black and white-

I also took the time to make one suitable for printing at Walgreen, using the 12x20 size, it should line up pretty well (though how they get their sizes to convert is a bit of a mystery because I export it with exactly matching numbers and then their software messes it up slightly.

Tuesday, June 9, 2015

[map] The Spahn - updated

Courtesy of +Mark Hunt The Spahn now has been fleshed out for use with White Star. I added more color and provided the highly sought after escape pods to complete the final version of the map.

What do you think?

[map] The Spahn Spawn


Yep, they made me do it. Taking another cue from +Billiam Babble, I have used a wider color palette on this one and I think it makes the map soooo much better.

Here is the escape pod installed on The Spahn, though the crew is much larger, the ship is typically only fitted with two of these pods. This often causes problems in emergency situations as crews 'remove' crew members from the official Escape Pod Authorized User access list to ensure they have a seat on an escape pod.

Kudos to +Wayne Humfleet +James Spahn and +Thaumiel Nerub for the...enlightening...name ideas.

Blue version:

And the classic black and white: