After my successful little adventure I thought perhaps I might go on another solo adventure. This time I opted to use my go-to system, White Box FMAG. I grabbed a village map from the blog here (was drawn for the Midderlands zine but I never ended up fleshing it out). Thinking up a quick way to get tons of small and nearby dungeons I could explore, I grabbed my Barrowmaze complete book. And off I went.
I hashed together a few locations from my partial work on the Whorle legend:
1 - Tadsworth Inn
2 - St. Jahn's Almshouse cathedral
3 - The Goat’s Ruse (Store)
4 - Mayor's home, also Brokehill Winery
I rolled up three characters the old fashioned way by the rules and ended up with a human fighter, human cleric and a halfling thief. I even used 3x5 cards! Wooohooo old school!
Then I drew up a quick hex map and decided to drop in a mist-shrouded swamp in a low land between the ridge Whorle sits upon and mountains to the north and east.
The party decides it might be smart to rest for the remainder of the day and night. The party manages to use their rope to secure the door to chamber 2 and settle down hopefully for a quiet night. They take turns on guard duty to ensure all have decent rest. I roll for a random encounter once for the rest of the day and twice that night, only getting a success on one night roll. A pair of Coffer Corpses wander into Chamber 1 and try the door a few times but are unable to overcome the rigging.
The party wakes in the morning, rested, suddenly wealthy, but still inside a barrow.....