Saturday, December 27, 2025

Brodgar Tumulae Map25.06

Not far from the village of Bramblgulf a large tumulae has been discovered, hidden under the forest floor. How was it discovered you ask? A local ranger on his patrol surrounding the city came upon a swath of forest that had begun to rot, trees withering, vines turning to dust in his hands, and the remains of animals - untouched by prey - rotting in the gloomy death of the forest. A deeper investigation lead by the sheriff's men have discovered the entrance to an underground compound. The sheriff, unhappy about his recent loss of income from the bandit raids and a little butthurt about the loss of the extra manpower in the area, has decided to open the compound to exploration. He is hoping Mort, Vin and Gort venture inside, are slain, and kill a few of whatever lays within so he can enter later with his remaining men and secure whatever treasure is hidden inside.
Sheriff Ulfstan

Tuesday, December 23, 2025

The Witchmouth Grotto: Map25.05

Work today was stupid, so to destress and end on a good note, I took to my handy dandy little journal and drew a quick work map. Enjoy.

I wish you all a Merry Christmas and a Happy New Years, blessings to you and yours!

Sunday, December 14, 2025

Arneson Gaming - on your phone

 

I took a moment today to finish up a small project I worked on over the summer, a slim, phone sized PDF of the AG rules. Nothing major, just a reformatting so you can carry the slim rules around you where ever you go and ready to play at a moments notice.

Arneson Gaming - phone version

Monday, December 1, 2025

Solo d6 Fantasy: Session 10

Thoughts on the system, Solo d6 Fantasy: Expanded
I think this is an excellent option for solo play, it provides enough depth to provide an interesting session but remain lite enough that one can pick up, jump in, and start making adventures. I did not get into the magic, which if I play again, I will certainly ensure I add that back into the mix. I particularly liked the way damage is resolved in a single roll with the attack.

I thought I would not like the rolls being all player-facing (ie, the players roll to dodge attacks instead of the GM rolling to hit the PCs), but in reality I actually really liked it. Like REALLY liked it. From a player perspective this really feels like I am playing a game, I am rolling to see if I succeed vs the GM rolling to see if the monsters succeed. This may feel like a small thing, but especially in solo play this really made the game about the PCs. I

Thoughts on the adventure:
I thought this went smooth and mostly well. Wearing the GM's hat I attempted to make the encounters basically even or tough like I would GMing a group, but I think I under estimated the PCs a little and at no time did I really think the PCs were in jeopardy. If I play again, this is something I would like to directly change in my approach to encounters. Yes, I want the heroes to succeed, but I also want this to NOT be a certain thing. Like I like my 80s movies with a little tension and the good guys always, if barely, come out on top. 

Would I recommend?
Absolutely. If you want a lite solo RPG system that essentially covers everything, this a great option. Small package, very big game.

Friday, November 28, 2025

Solo d6 Fantasy: Session 9


Interesting ending. I am sure someone will cry how the boys essentially set the bandits on fire, but hey, all is fair in love and war. In the real world you would not leave people that want to kill you alive, unless you are just a stupid fuck. Then you would probably believe cashless bail is a good thing.

Wednesday, November 26, 2025

Solo d6 Fantasy: Session 8

As my friend Christian put it, "What a way for the elf Prince to go..."

I have said it before but the surprising twists and turn - the unexpected - is what drew me to DMing games, and due to the way in which I play solo RPGs, I have been able to continue this angle. So far, this little adventure, something like 5 locations, had really been interesting.

Update on the characters -