Saturday, December 27, 2025
Brodgar Tumulae Map25.06
Tuesday, December 23, 2025
The Witchmouth Grotto: Map25.05
Work today was stupid, so to destress and end on a good note, I took to my handy dandy little journal and drew a quick work map. Enjoy.
I wish you all a Merry Christmas and a Happy New Years, blessings to you and yours!
Wednesday, November 26, 2025
Solo d6 Fantasy: Session 8
Update on the characters -
Monday, November 24, 2025
Solo d6 Fantasy: Session 7
This is one of the things I like most about solo gaming, and one that shares a good deal with how I ran games for people. In my best gaming sessions I never fully fleshed out the encounter. I knew what would lead to the encounter, and then I just let fate, ingenuity, and off the cuff insanity take over and resolve the session. This meant I was often as surprised as the players as to the path the adventure takes (sometimes screaming towards).
I find in solo gaming much of my enjoyment comes from the unexpected and interesting (sometimes deadly) turns that our story goes. I think that is one of the facets of solo gaming that the naysayers simply do not understand. I have often heard people say 'how fun can it be when you know what will happen, and that is exactly the crux of it. I really have no idea where the adventure will head, nor how well my heroes will do. Maybe they will be big heroes, maybe they will all die, maybe they will befriend a giant or demon.
That level of the unexpected, keeps the game fun and interesting, and makes every single game unique.
Thursday, November 20, 2025
Kapell of Kythira: Map25.04
Hidden in the rolling hills of the nearby frontier, lies a small chapel dedicated to a saint's last resting place. What might lie in waiting within its walls?
Wednesday, November 19, 2025
Solo d6 Fantasy: Session 5
I just realized I totally forgot about the campfire Vin could smell before they came to the lair. Oops... I guess that is what happens when you play a session at work, on break, and do not play again until the following day. Oh well!
Wednesday, November 12, 2025
Solo d6 Fantasy: Session 2
Mort & Vin decide to inquire about adding a member to their crew, and then end up hiring Aranngort, a venturist that appears a little less sure of himself. Vin mumbles to Mort that at least he will take an arrow or two before falling and then they would not have to pay him...
Aranngort
They head out on the road...
And immediately encounter some trouble!Tuesday, November 11, 2025
The Pit of Despair: Map25.03
Decades ago, Metcalf the Surgeon had a fantastic idea. Using his extensive biological knowledge and alchemical wizardry, he could create guard creatures, owls to deliver letters and a host of other interesting 'minions' as he called them. This did well until a dark-faced man came into his shoppe and asked for more, he wanted something larger, more powerful, more dangerous. Something sinister. An like that Metcalf realized he had discovered an entirely new business: custom-made golems! Thus was born Metcalf's Minions!
Saturday, November 8, 2025
Azzod's Temple: Map25.02
Another work break map, a simple remote temple inside a mountain or hill. The hermit-like monks run the temple for dedicated followers on a pilgrimage to a holy place in their religion.
Thursday, November 6, 2025
The Bandits' Defilement: Map25.01
Another friend and I were lamenting that we missed the creative process that was fulfilled by gaming back in the day (both of us have stepped away due to the politicized gaming community).
Christian smartly said: “Don’t do anything grand, fellas. Field notes map doodles, star block, adventure seeds, etc. Quick little bites for a daily creative check in, but leave it at that.”
And you know what? He was exactly right. I immediately stepped back, pulled out my field notes, and tossed this together. No grand “I am going to publish this!”, no “I am going to throw this into Affinity and clean it up, add color!”…just a notebook and a pen.
I think too often my desire to create morphs into a desire to create things useful to others. My enjoy moves from the most important thing for me and is replaced with others' needs. I think I have let this dominate the way I create things for so long that I honestly do not know how to just do for me. This left me feeling very much unfulfilled as a creator, gamer, heck...person.
After a month away, and discussing this with my other good friend Bill, I realized what the problem was: I missed gaming for me. Doing what I enjoy and (sorry) reader/others be damned. I need to do what brings me joy. I have always enjoyed mapping, so I followed Christian's advice and took five minutes or so at work and drew a map using what I had handy. Luckily, I always have a Field Notes style notebook, pens and a marker. The result is what I posted at the top of this page."Hi. I am back. I am going to have some fun for me and enjoy some creating and gaming, my way."
Sunday, August 3, 2025
Turand Kamlat Monastery Map25.07
A return to form? I do not know, but I received a new Apple Pencil and wanted to give it a go so what better way than to draw a map. Last night I watched "Season of the Witch", not a fantastic film but somewhat fun and the end battle took place in a remote monastery so I think that subconsciously guided me on this one.
Sunday, July 27, 2025
The Moathaus
Been a loooooong time since I picked up my tablet and drew a map. I started working on this map well over a year ago. Today I replaced my Apple Pencil (likely stolen by goblins) Not finished but made a lot of progress over where I previously had stopped. It was based largely on a map I found somewhere on the internet and I just wanted to do my little spin on it in my usual style.
Anyone recognize this one? No-prizes if you can identify it!
Monday, February 3, 2025
Dungeon 25: week 5
I was hoping these would be a bit of a zen thing for me but I am finding them more and more rushed to get done due to life getting in the way. Hoping to continue these at a good pace.
Sunday, January 26, 2025
Monday, January 20, 2025
Monday, January 13, 2025
Thursday, January 2, 2025
Dungeon 25
Alright, going to give this a go and see how far I can get, I previously have completed a full month of map-a-day, so the goal is to do better than 30 days straight. Will update as time allows.
Wednesday, December 11, 2024
Brindlegrit Gatehouse [map]
Tuesday, November 12, 2024
Mydwandr Monday update
Still working on this, but getting closer. Need to tweak a few things, figure out those shields at the bottom and work on the background area a little more...but very close!
Friday, November 8, 2024
Yep, I do draw maps
I know some of you have started to wonder, but yes, I still do occasionally draw maps. I recently reread Olde House Rules' Mydwander (thanks to my pal James bringing it up in a discussion) and it really got me interested in the game.
Wouldn't you know it, I like pretty things, specifically pretty things I make, so I decided I wanted to redo the setting map. Nothing wrong with OHR's version, I just want to make a big ass, scalable, and detailed map because I want to use it in a solo game using the system. Just started last night but I have converted everything over to vectors and have a basic layout for what I want the final version to look like (for now, likely to change some).
Current state
Check out Mydwander here: https://www.drivethrurpg.com/en/product/445668/mydwandr





















