Monday, May 29, 2017

Space Hulk

I have recently began creating a series of maps that connect together to form a much larger space station. Right now I am focusing on a few pieces that run along a massive and lengthy corridor.

Each section of this is a single map, 3300 x 4200 pixels at 300dpi and fits on an 11x14 piece of paper if you were inclined to print them out and connect them. Right now there are only three maps but so far I have had a good response to these and will likely do more in the near future. Below I have taken these three maps, flipped them, then connected them to show what they might look like in use. If this sounds like something you would like to see more of, come join us over on Patreon.


Tuesday, May 16, 2017

Scifi again: Outpost Tereshkova

I wanted to combine some elements of scifi along with a traditional 'dungeon' because, let's face it, rummaging around dungeons in the dark chasing bugs is fun as hell.

Ways I see it, this is a small outpost, just starting to be dug out, perhaps in an effort to hide them from the Empire, and part of the tunnel system collapsed.  Maybe a last, desperate communication was sent and then the outpost went dark.

What happened? Sounds like a job for your little crew of ne'er-do-wells.

And the black and white version:


Sunday, May 14, 2017

Andreapov Station, scifi themed map

Did a little bit of work on a scifi map today, it's been a while since I did a scifi themed map so I was working out some old kinks and remembering how I drew them.

If you enjoy my maps and want even better, larger versions, consider backing me over on Patreon. Every little bit helps keep me making maps and improving. Hope you all had a great weekend!

I typically produce at least two versions of every map, one in full color and one in black and white for those following along at home that like to print out copies for their table.


And of course, the black and white version:

Saturday, May 6, 2017

so1um ver 0.6

I have updated my solo RPG called so1um to version 0.6 based on feedback from playtesters, mostly clearing up some of the text and most notably, changing 'soul' to 'spirit' which I feel more fits the game.

Feel free to share and as always, please let me know how your games goes.