Another quick map drawn during the Friday night videocast at Tenkar's Tavern, based on a suggestion from a viewer (sorry I forget which) of Sasquatch and zeppelin. So here you go. Those damn gnomes have built a pub in the sky so their buddies can drop by, park their flying gasbags, and throw back a few while playing D&D around the tables.
Monday, March 7, 2022
I wanted to run another ICRPG adventure, this time falling back to fantasy simply because I know the genre so well, I knew it would be a good measure of how I felt about the system and if I felt I could run many games using it. Thus, I began my search for good concept art for the adventure I had in mind: a dark force has befallen a small, frozen village called Iceton. Many heroes have gone forth to solve this puzzle but none have returned and now the mayor is desperate, sending out word that he will pay well for a solution to be found!
Our intrepid heroes ventured to the small village perched on the edge of a steep mountain cliff (check out that artwork!) and made there way across the snow to the largest building. The building sat perched out a think outcropping of stone, just before a large keep.
They entered what ended up being a large but run down pub (I quickly decided to add a scene here and grabbed a random tavern piece of art, ended up being for a pirate setting! Haha! I decided to roll with it.) Inside they met a Kitt named Reek manning the bar (from the Warp Shell setting but I think they are cool), a small ferret-like creature. He uses 2x4s nailed down haphazardly to navigate around the human sized bar and serve drinks. The players laughed a little so I think they enjoyed interacting with Reek. After some friendly banter, and generous payment, the small bartender suggested they speak to an old man named Rolfe rather than speak to the mayor directly. They secured a guide in the form of a young hearty ranger named Gwenvold, she would take them to The Tomb of Ergot, the place Rolfe believed the evil was emanating from. Rolfe also suggested they visit a local seer named Marvinikov. Unbeknownst to the two adventurers, they were being sized up and their true nature being weighed by the old man and the seer. Found to be worthy, the seer provided them with clues to how to defeat the dark forces in the tomb. "Seek the eyes of Ergot, the eyes are the secret; Only the flames can close them; Without his eyes he has no sight and thus ends his doom!"
This meeting with Rolfe later proved to be pivotal as the mayor was later revealed to have been in league with dark forces and was sending men to die for their souls to feed this unknown dark forces.
Soon, the trio headed out on the wind-blasted ice and snow, hours later coming to a frozen waterfall that must be climbed. Here I used a timer as well as the effort mechanic to track each man's climb up the wall. They had secured ice-picks in Iceton so they were able to use the Tool effort die. As the timer wound down, a large bear appeared atop the waterfall, momentarily freezing the men in their precarious position on the ice, but the creature quickly grew bored and wandered away.
Moments later the trio were able to finish their climb, only to discover that the one bear had become two! A large mother and her cub now watched the three as they scrambled off towards the tomb.
The tomb door was solidly closed and would require another 1 Heart effort to open, unfortunately the bears were hot on their trail! Some quick thinking on Brooke's part saved them. As he approached the stairs, he tore up a trail ration and spread it along the trail, then continued to help his friends open then large stone door. The hungry bears could not pass up the yummy trail rations of dried fruits and nuts and gave the PCs enough time to safely enter the tomb and close the door behind them.
Next, they entered a cold, gloomy tomb, but unlike one they had experienced before. A frozen path led to a steep stairway down to a thin path that wound around in the bluish gloom. Over them stood a large and imposing face carved into the very rock! Embedded in it's sockets were glowing blue gems! The path was covered in ice and slick, requiring DEX checks to keep on the path. Multiple failed attempts left the PCs down some hits (-1 per slip from falling, then slamming into the cold rock walls below the path when their ropes saved them). Eventually, some good rolls got them up to the eyes and they melted the ice holding the gems in place.