Friday, October 4, 2024

[ShadowDark Solo] Rufus & Silas, session 05

 

Session five!

I have changed up the way I plan on presenting these to you, primarily because I realized posting a write up on the blog was simply eating up too much of my time and frankly I was just not enjoying the time spent on this. I would rather be playing with the limited time I have. Also, I have decided to focus on MY enjoyment as my reason for playing the game rather than the enjoyment of others. Perhaps this is selfish from a certain point of view but at the core I am playing for me and posting here as a 'service' to those 'solocurious' and interested in how I apply the use of RPGs not designed specifically for solo play.

As such, I will not be doing a write up for each session and merely providing the PDF of the session. Here I am collecting sessions 1-5 in a single PDF before I move on to session 6. 

Product I used this session:
ShadowDark RPG (link)
SoloDark (link)

PDF version of the session: 
https://drive.google.com/file/d/1j2M7MNgi1H-SWIBmezkHORNo2nix6zpw/view?usp=sharing

Wednesday, October 2, 2024

Reed Adkins Death Comes to Deadwood

Reed visits the infamous cesspool of Deadwood, filled with gambling halls, bordellos, and saloons in search of the man who murdered his friend. Reed will bring justice to Deadwood, even if he has to kill everyone standing in his way!

Monday, September 23, 2024

[ShadowDark Solo] Rufus & Silas, session 04

Session four, things start to get exciting and very dangerous! Let's go!

Product I used this session:
ShadowDark RPG (link)
SoloDark (link)
https://questingbeast.itch.io/knave-second-edition

The trio head out and have an on the trail encounter they opt to pass up. Here I grabbed the Knave 2e travel tables to get some interesting and I think, not atypical encounters. Midjourney also came up with some amazing visuals.

Continuing along they come to the first tower and discover that the last part of the journey is going to be more difficult than they expected...then I roll check for an encounter and things start to get dicey. Here I switched back to the ShadowDark encounter tables. 

Ok, here goes. Here some solo peeps are going to cry foul, but oh well. I am running the game with two PCs, so I reduced the number of baddies encountered from the basic table. Why? While I want this challenging and interesting, I do not want to die constantly and repeatedly. I expect to play the PCs smartly and there will certainly be death, but I do not want to stack the deck against every single encounter. If I was DMing a small group and rolled this encounter, 3d6 - potentially 18 freaking hobgoblins - is a lot for a 2nd level party to take on and I would likely reduce that. 

Anyway, it's my game, suck it.

Unfortunately these guys are not in the chatting mood and charge immediately (much to their leaders woe) the trio, and to top it off, the party is split!

I struggled here a little, I wanted a map to help visualize the situation and, as a mapper I wanted to draw one, but I wanted this to be quick and not get swept up in drawing a map and delay the game. So instead I hopped on Google and typed "topographic map" and then looked around until I found something with a ridge and some steep hills. Took all of five minutes to locate and drop into GoodNotes. I think it worked out great, helped visualize the area but looks pretty damn cool 'taped' into the page too. ;-)

I also wrote up our friend Gaspard as well.

The trio win initiative the first round but it dawns on me quickly that this could go badly. Luckily I had given Gaspard a bow so we have ranged attack ability besides just Silas' sling (which oddly is not listed as a weapon in ShadowDark...wtf???)

Just a quick side note: all of the remaining pages in this session were played while seated in a very crowded, and very delayed, American Airlines plane in the air. I used my iPad, the PDFs, and a die roller app on my phone. Worked perfectly in a small, crowded space.

The first round goes fairly well and we also win the second round of initiative. The second round goes just as well, heroes inflicting damage but receiving none! 

The third round the trio loses initiative but luckily the bowmen are blind and unable to hit. The Hobgob leader though nails Rufus for 5 damage, a solid hit. The trio suddenly break the lines of Hobgobs and drop two of them, causing the remaining to fail their morale check. We they are on the run!

The fourth round we drop the last bowman and the leader, now realizing he is in deadly trouble, sprints for the ridge hoping to escape.

Round five, Rufus thinks a moment about sparing the leader, maybe questioning him, then changes his mind and drops him.

The battle won, the trio take a breath and assess the situation, trying to figure out what to do because they are still split. Silas crosses back, grabs the rope, and returns to the tower side. I rolled these with advantage, assuming that having done it once, it would be easier the second and third time.

Once Rufus was over they searched the area. Gaspard stayed with the horses, providing overwatch with his bow. A few attempts later, Silas finds the top safe and looks into an open trap door in the roof as Rufus climbs. Inside, Silas discovers a body laying on the floor!
I hope you are all enjoying reading these sessions, I am having a great time playing.

PDF version of the session: 
https://drive.google.com/file/d/1gEg6T_-wArYhXv--sKDE6BTR9ZkI66Sl/view?usp=sharing

Sunday, September 22, 2024

Kord of Bhaal and the Temple of the Apes

Kord stumbles into the lair of a white ape tribe while searching for the lost treasure of Kimbaru for Princess Illystandra who has bewitched with her dark sorcery.

Saturday, September 21, 2024

[ShadowDark Solo] Rufus & Silas, session 03

Session three! I feel like this 'campaign' is really starting to pick up a little and I am in the groove, when I have mentally defeated all the "what ifs...", "do I use this, or this?", and a host of other decision paralysis thoughts that usually stop me from starting a game. On to the session!

I kick off this session with a little world building, using the ShadowDark Maps tables to develop some information on the Forge of Dendor. We get the rough size, that it is a tomb, and that it has something to do with the dead. This last fact makes Rufus and Silas a little nervous. I get a little ahead of myself and start to design a tomb...then I catch myself and head back to the gaming session...

The boys figure out that undead mean you need silver or silvered weapons. I borrow an idea from my friend Tim over at Gothridge Manor (described in the lower right corner). So we head to the local blacksmith shop to see about silvering. I use the tables in ShadowDark to whip up a quick shop and then use my oracle to handle the social interactions.

They settle up the account and realize all this chatter made them poorer and thirsty, so they head back to the Barnacled Dog to drink with Sixfingers a little. At this point I am feeling like I need an image of ol' Six so we know what we are dealing with. I get a wonderful reaction from Six when they walk in, he must like their coin. 

At this point I realize my guys are pretty poor and probably not ready to handle a large dungeon of undead, so an idea of smaller locations nearby hits me. I toss a prompt into MJ and get a wonderful looking tower high up on a mountainside and another idea hits me....

Another bar patron who knows some nearby, unexplored locations steps in.

This ends up becoming an entire valley with small tower forts high up, watchtowers of some sort. Gaspard (named after a guy who works for me) knows where they are and will guide them for a fee, 10% of what they pull out of the place. A deal is struck

I am really getting in the groove now, with things rolling along pretty well and easily. It is times like this that I enjoy solo gaming. It is a live creative jam session, rolling with ideas that come to me, rolling some dice, writing things up, and just going with the flow. I love it.

PDF version of the session: 
https://drive.google.com/file/d/1FKxSw39_U28Gr8gKWypJ9hrleLTgihpT/view?usp=sharing

Thursday, September 19, 2024

[ShadowDark Solo] Rufus & Silas, session 02

 

We pick up with session 2. The boys wake up and I decide to check the weather. For this I turn to a great supplement, Knave 2e. I have given my thoughts on Knave 2e elsewhere but in short "They system is so-so, organization of the book is terrible, but the numerous tables are well worth the price of admission." Here I will use the weather tables found on page 9. Roughly the same temperature as yesterday, clear skies with some strong winds. 

The guys head to the monastery and I whip up a quick description on the fly of the layout of the place. I decide I want to see what the headmaster looks like just in case we bump into him (I never end up meeting him but damn the picture is kickass). 

Luckily we do bump into a monk and he is pretty friendly and helpful. I randomly determine his name, Arlo, and use my Freedom Oracle to answer questions. The answers are really starting to form an adventure location pretty easily. We also comes across a ancient tome written in Middle Dwarvish, something I made up on the fly based on old, mission, modern English. I thought it would add to the flavor of the setting and add the feeling of age to the tome.

Sadly, we will have to wait until next session as this was a short one done over an hour or so one morning this week. What secrets does the tome hold and where will Rufus & Silas go next?

PDF version of the session: 
https://drive.google.com/file/d/13hLsDNck3AZkPDF version of the session:  lGfM6x6XR2uCaqPP1RUX/view?usp=sharing