Ref: Sending grogs out to search hexes for interesting locations with potential for further exploration
Roll a d6 for each able-bodied man hired to search.
1: Verified point of interest, see below.
2: Possible point of interest, see below.
3-5: Nothing to report.
6: Grog fails to reappear, perhaps he was eaten.
Verified point of interest-
The grog investigated and made sure the location was worthy of further investigation: peeked inside the cavern entrance, opened the door, etc. In other words he knows it is not a one-room cave. GM’s can use an existing location, or use the table below.
Possible point of interest-
Something piqued the grog’s interest but did not investigate further. GMs can determine if they want to place something here or have it be a false entrance. OR, simple roll a d6, 1-2 the location is legitimate, 3-6 it ends up a false lead.
If a Point of interest is determined to be there, what is it?
2: Above ground ruins. (chapel, town, military complex, etc)
3: Monster lair. 1-3 natural creature, 4-5 single powerful creature, 6 unnatural creature
4: Below ground labyrinth (d6: 1-3 under 5 rooms, 4-5 under 20 rooms, 6 megadungeon!)
5: Non-human settlement (orc, goblin, gnoll, giant, etc)
6: A magical feature that should not be there.