Sunday, March 15, 2015
The Doomed City of Bethmoora
The city of Bethmoora and I have had a checked past. I had originally thought of her years ago and given her another name. I did a little bit of work on her before I moved on to other things. I even ran a few game sessions set in her. Then I totally forgot about her.
Last fall I picked her up again, fleshed her out some and came up with her new name. I even did up a one shot mini-zine and sent it out to a few unlucky folks. Well, I have stepped out of the GMs chair for a bit and I am thinking of running another game. Of course I start thinking of where to set the game and Bethmoora immediately comes to mind.
The city of Bethmoora is called the Doomed City because everyone knows someday it will no longer exist. You see, it clings to the edge of a massive pit 5,000 feet across at it's widest point. How far down you ask? No one knows, the bottom is shrouded in smoke/fog and constantly moving shadows that weave in and out of recognizable shapes.
Thousands of men-at-arms and brave explorers have entered the pit and never returned. Some have, and they returned with wonders that made them famous, powerful and rich. This of course, draws more to her gaping mouth.
There is a thin trail that winds downward into the pit or you can pay one of the elevators to lower you to certain levels. Be careful how far you go, the dangers are ever more vile, twisted and hungry the deeper into the pit you venture. There are numerous locales set in the pit from the Gold Mines of Mograd to the twisting tunnels of the Hall of the Svirfneblin to the deadly homes of the kobold mines.
Not only are their dangers below, but the city itself is a sweltering pot of vile scum the likes most will never see. Due to the sheer number of transient people that travel through the city one can never be sure who they will come across or if they are friend or foe. Open practice of magic is forbidden (though few follow this 'law'), the law being put into effect after a large portion of the city collapsed during a magical battle. Today a large wedge-shaped gap runs the middle of the city, remnants of that fateful battle.