DEATH, DISMEMBERMENT, & LASTING WOUNDSWhen one of the following occur, the player will use the table below to determine the result. If the damage would drop a character lower than 0 hit points, those additional points of damage are added to this roll. Example: Bob takes 7 points of damage while only having 3hp, leaving 4 points extra. Bob's player rolls 2d6 on the table below but adds 4 to the total of the roll to determine the result.
Note that most NPCs, mooks, or low level monsters will NOT use this table.
When to roll:
- When an attack reduces a character to zero or less hit points
- When a character suffers additional damage after already being reduced to zero hit points
- When a character falls more feet than their level times ten, example: Bob is 2nd level and he falls 30 feet, he would take 2d6 damage, then roll on the table below even if he were not reduced to 0hp
2-3 no additional effect
4 stunned (no furthers actions this round)
5 knocked down & stunned for d6 rounds
6 bleeding badly, will bleed out in d6 rounds unless treated
7 broken ribs, d6 weeks to heal
8 1-5: broken limb bone, 2d6 weeks to heal naturally
6: eye removed
9 1-4: crushed limb bone, 3d6 weeks to heal, will not fully heal naturally
5-6: eye removed
10 severed limb, will die in 3d6 rounds unless treated
11 mortal wound, will die in 2d6 rounds unless treated
12+ instant death
Any roll of 6+ has a 50% of permanent scarring, which can reduce Charisma. Additional side effects may be caused by wounds such as a leg never fully healing and having their movement reduced; a crushed arm may not be able to wield a weapon but could hold a shield. DMs will determine any additional side effects based on the severity of the attack.
As to be expected my players frowned upon this....so, I guess I will just keep killing their PCs instead of giving them a second chance at life.... ;-)